There are three Halls of Honor trials. You need all three flags to click the portal into Temple of Marr. Without them the portal says you lack the will to pass through safely.
Access is Aerin`Dar. After that hail, drop the lair floor, clear the tunnel, and click the lightning at the end.
Each trial starts by saying we are ready to the trial NPC, which spawns A Custodian of Marr. Killing the custodian starts the event.
Hail the trial NPC after the win. Success is white text: An ethereal mist descends from the air and surrounds your very being. Trydan Faye, Rhaliq Trell, and Alekson Garn respawn in 3 days.
Trial 1 — Trydan Faye
Northeast. Dragon trial.


Hail Trydan Faye, say we are ready. Kill the Custodian of Marr to spawn Rydda`Dar. Be ready. He spawns on the custodian’s death.
He is Slowable (82% mit). Rampage. Dual Wield. Hits 2060. Attack delay 14. 500k HP. He does not see invis.
Crystal Roar is a PBAE (Fear to 52, 100% snare, 35% slow, AC -177 / -236 cloth, Magic -200, AoE 300, 60s recast). Screeching Bellow is a proc (PBAE, 2500 DD + 700/tick + 3s stun, Magic -200, 36 disease counters, AoE 20). Strip the DoT.
Hail Trydan Faye after the kill.
<Rydda`Dar> - CH Chain: 1sec, 2sec slowed, Hits 2060, Rampage, Dual Wield, Slowable (82% mit), Corpse Camper, Casts: Crystal Roar (PBAE, Fear + 100% snare + 35% slow + AC -177, Magic -200, 60s recast), Procs: Screeching Bellow (PBAE, 2500 DD + 700/tick + 3s stun, Magic -200, 36 disease counters), 500k HP
Trial 2 — Rhaliq Trell
Northwest. Three-room villager defense. There is no named raid boss. Waves plus protecting villagers in Room 1.

Hail Rhaliq Trell, say we are ready. Kill the custodian. Mobs spawn in each room. Split the raid or put most people in Room 1 and kite Rooms 2 and 3 until Room 1 is clear. You cannot harm the villagers. If mobs kill them, the trial fails.
Hail Rhaliq Trell in Room 1 when everything is dead.
Trial 3 — Alekson Garn
Southeast. Three rooms, then a named in each room.

Hail Alekson Garn, say we are ready. Kill the custodian. About five to six mobs spawn per room. After a room’s trash dies, that room’s named spawns. All three named must die. Protect the NPCs in the rooms. If they die, the trial fails.
- Advocent Joran — Room 1. Slowable (80% mit). Flurry. Dual Wield. Hits 1113. 115k HP.
- Halgoz Rellinic — Room 2. Slowable (60% mit). Rampage. Dual Wield. Hits 1402. 200k HP.
- Freegan Haun — Room 3. Slowable (60% mit). Rampage. Dual Wield. Hits 1402. 200k HP.
Rooms can help each other once theirs is clear. Hail Alekson Garn in Room 1 when the last named is dead.
<Advocent Joran> - CH Chain: 2sec, 3sec slowed, Hits 1113, Flurry, Dual Wield, Slowable (80% mit), 115k HP
<Halgoz Rellinic> - CH Chain: 4sec, 6sec slowed, Hits 1402, Rampage, Dual Wield, Slowable (60% mit), 200k HP
<Freegan Haun> - CH Chain: 4sec, 6sec slowed, Hits 1402, Rampage, Dual Wield, Slowable (60% mit), 200k HP