Emperor Ssraeshza


Level 66 Shissar Warrior
HP: 1,000,000
Exp: Luclin
Faction:    ðŸ”—
Respawn Time: 3 Days
CH Chain:
FR: 26
Min Damage: 7
Max Damage: 134
CR: 26
Aggro Range: 0
Assist Range: 0
MR: 26
HP Regen: 100000
Mana Regen: 0
PR: 26
Combat HP Regen: 5
Combat Mana Regen: 0
DR: 26
Run Speed: 0.0
Attack Delay: 16
See Invis: Yes
See IVU: Yes
Sees Shroud of Stealth: No
Magical Attack
Immune to melee
Immune to magic
Immune to fleeing
Will not Aggro
Immune to Aggro
No Harm from Players
Unable to Melee
Always Calls for Help
NO LOITERING

Before fighting Emperor Ssraeshza, your raid will need to complete two tasks:

1) To enter the Emperors Chamber each character must perform the Key Quest.

2) Non-spell caster classes will need to obtain Bane Weapon’s in order to damage him

Is Emperor Ssraeshza up? Two requirements must be met:

1) Emperor Ssraeshza initially spawns as untargetable, but he will be up on tracking as a low level mob. You’ll also see him sitting on his throne in an untargetable state.

2) Either Blood of Ssraeshza or Ssraeshzian Blood Golem must be up. Killing one of these two mobs triggers the event and makes Emperor Ssraeshza targetable. The difference between the two golems is that Blood of Ssraeshza drops loot while Ssraeshzian Blood Golem (a PH) does not. Unless someone attempts and fails to kill Emperor Ssraeshza, typically you’ll see Blood of Ssraeshza and Emperor Ssraeshza up together.

Emperor Tracking

Fight Strategy

Upon first zoning into the chamber you’ll see a giant golem in the middle and 8 snakes surrounding it. The general strategy is to kill the golem and CC the snakes. Approx. 3-6 minutes after the golem dies Emperor Ssraeshza will spawn.

Snakes

Four of the snakes are mezzable and four must be offtanked. They are all aggro linked. The puller will get harmtouched so you can use DA to pull if necessary. Two of the non-mezzable snakes also proc a -75% heal debuff. It can be curse cured (9 counters). You will need to keep the snakes CC’s for the entire duration of the fight. If you kill the snakes they will simply respawn after 2-2.5 minutes. They hit for around 300-400 each.

  • Grziz the Tormentor – mezzable

  • Klazaz the Slayer – mezzable

  • Zlakas the Slayer – mezzable

  • Skzik the Tormentor – mezzable

  • Nilasz the Devourer – not mezzable — casts 75% heal debuff, also flurries

  • Heriz the Malignant – not mezzable

  • Yasiz the Devourer – not mezzable — casts 75% heal debuff, also flurries

  • Slakiz the Nalignant – not mezzable

Blood Golem

The golem hits for around 500-600 and has relatively low HP. It is slowable. It also will dispel the main tank. Kill the golem and wait (3-6 minutes, exact time not verified) for Emperor Ssraeshza to spawn while CC’ing the snakes. Enchanters can use the Spell: Rapture to avoid resists on snake mezzes.

Emperor-Ssraeshza

Emperor Ssraeshza

The key to this fight is slow and steady DPS, lots of heals/cures on the main tank, and keeping the snakes CC’d. Patience and coordination are key.

The raid can move into the front corner of either side of the room and not aggro and snakes, so engaging from there is helpful. Also the door at the entrance to his room is 1 way. Once you pass through you cannot go back.

Emp-ssra-map

Emperor-Ssraeshza2

Once Emperor Ssraeshza is dead finish off the snakes and have the raid move back into the corner so the snakes do not reaggro when they respawn. Upon death, there several A shissar wraith that spawn around the room. Each one drops a handful of Planes Rift. These are part of the Vex Thal Key.

A-shissar-wraith