Respawn Time: Event spawn
CH Chain: 2sec
FR: 150
Min Damage: 295
Max Damage: 1150
CR: 550
Aggro Range: 150
Assist Range: 0
MR: 170
HP Regen: 25000
Mana Regen: 0
PR: 130
Combat HP Regen: 100
Combat Mana Regen: 16
DR: 125
Run Speed: 2
Attack Delay: 17
See Invis: Yes
See IVU: Yes
Sees Shroud of Stealth: No
Summon
Enrage
Rampage
Area Rampage
Flurry
Dual Wield
Unslowable
Unmezzable
Uncharmable
Unstunable
Unsnarable
Immune to fleeing
Immune to melee except magical
Immune to lull effects
NO LOITERING
<Anar of Water> - CH Chain: 2sec, Hits 1150, AE Rampage, Flurry, Dual Wield, Unslowable, Adds at 90/45, Casts: Aqueous flux (PBAE, 850 DD + 70% snare + 40% slow, Cold, 5 min recast), 250k HP
Water trial. Plane of Time. 18 people. 1 hour for all five trials.
Anar of Water is up with two a triloun of water. Two more a deepwater triloun at 90% and 45%. Six adds total. Kill adds first or CC them and burn Anar.
First two Unmezzable. Sometimes rootable. Last four mez or root. It changes each run. Adds are Slowable. Anar is not.
He is Unslowable. AE Rampage. Flurry. Dual Wield. Hits 1150. Attack delay 17. 250k HP.
Aqueous flux is a PBAE (850 DD + 70% snare + 40% slow, Cold, 5 min recast).